|
||
SilverSharp.MESH_NODE |
|
|||||||||||||||||||||||
Structure |
A SilverSharp.MESH_NODE object stores information about a SilverScreen Bezier mesh primitive
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||
Properties |
The following read-only properties mimic the purpose of their counter-parts in the SilverC MESH_NODE:
The following read-only properties extend MESH_NODE for SilverSharp:
|
|
||||||||||||||||||||||
Members |
|
|
||||||||||||||||||||||
Remarks |
A SilverSharp.MESH_NODE inherits from a SilverSharp.PRIM_NODE and therefore includes those properties and methods as well; for instance, Path, Type, and PrimBits are inherited properties of a SilverSharp.PRIM_NODE.
Note: A SilverSharp.MESH_NODE is a SilverSharp.PRIM_NODE, but the reverse is not true.
|
|
||||||||||||||||||||||
See Also |
Primitive Types, PATCH_NODE, PRIM_NODE, SIlverC MESH_NODE
|
|
||||||||||||||||||||||
Example |
The following example shows how to use the patch enumerator to visit every control point of every patch node in a SilverSharp.MESH_NODE object:
|
|