abstract class PRIM_NODE
{
property PrimBits bits { get; }
property uint id { get; }
property OBJECT_NODE parent { get; }
property PRIM_NODE next_node { get;}
property PRIM_NODE prev_node { get; }
property PRIM_NODE first_hole { get; }
property PrimList Holes { get; }
property bool IsArc { get; }
property bool IsBezier { get; }
property bool IsBPoint { get; }
property bool IsCircle { get; }
property bool IsLine { get; }
property bool IsMesh { get; }
property bool IsPoint { get; }
property bool IsPolygon { get; }
property bool IsPolyline { get; }
property bool IsSpline { get; }
property bool IsSPoint { get; }
property string Path { get; }
property string Type { get; }
string ToString();
bool Equals(System.Object obj);
static bool IsEmpty(PRIM_NODE prim);
};
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