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MESH_NODE(MESH_NODE rhs) MESH_NODE(string mesh_path);
MESH_NODE rhs; // A SilverSharp.MESH_NODE object string mesh_path; // A System.String object
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Synopsis |
using SilverSharp;
The MESH_NODE constructors create and initialize a SilverSharp.MESH_NODE object. The first form makes a shallow copy of another SilverSharp.MESH_NODE object. The second form creates a SilverSharp.MESH_NODE from a path to a Bezier mesh primitive.
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Parameters |
rhs is a SilverSharp.MESH_NODE object from which a shallow copy will be made.
mesh_path is a path to a SilverScreen Bezier mesh primitive
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Return Value |
MESH_NODE returns a SilverSharp.MESH_NODE object.
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Remarks |
If mesh_path specifies an invalid path, then the inherited IsEmpty method will return true.
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See Also |
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Example |
The following code shows how to construct a SilverSharp.MESH_NODE object.
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