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void tm_transform_bos ( BOS_NODE *bos, MATRIX tm )
BOS_NODE *bos; // pointer to block, object or symbol MATRIX tm; // transformation matrix
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Synopsis |
#include "ssnodes.h"
The tm_transform_bos function converts the block, object, symbol, or text node pointed to by bos into the coordinate system specified by tm.
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Parameters |
bos is a pointer to a SilverScreen block, object or symbol, as obtainable by a call to get_bos. tm is the address of a 4x4 array of doubles.
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Return Value |
none.
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See Also |
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Example |
The following example illustrates how this can be used to “flatten” or “project” a drawing onto the current construction space:
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