abstract class BOS_NODE
{
string ToString();
bool Equals(System.Object obj);
property string name { get; }
property BOS_NODE next_bos { get; }
property BOS_NODE prev_bos { get; }
property BOS_NODE parent { get; }
property SS_XYZ local_base { get; }
property SS_XYZ local_horz { get; }
property SS_XYZ local_vert { get; }
property SS_XYZ high { get; }
property SS_XYZ low { get; }
property SS_XYZ center { get; }
property SS_XYZ top_axis { get; }
property SS_XYZ bottom_axis { get; }
property BosBits1 bits1 { get; }
property BosBits2 bits2 { get; }
property SS_RGB force_rgb { get; }
property WidthStyle force_width_style { get; }
property bool IsObject { get; }
property bool IsBlock { get; }
property bool IsSymbol { get; }
property bool IsDetail { get; }
property bool IsTextline { get; }
property bool IsSolidObject { get; }
property bool IsVisible { get; }
property bool IsInvisible { get; }
property bool IsSprite { get; }
property string Path { get; }
property string Type { get; }
static bool IsEmpty(BOS_NODE bn);
};
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