SilverScreen Solid Modeler



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Standard Ribbons


The SilverScreen Solid Modeler has eight standard ribbons. The content of these ribbons is invariant, but their appearance can be changed and they may be enabled or disabled as desired.







Standard "Draw" Ribbon


Configure Construction Space

Configure current pen color, width, or style

Draw primitive shapes (such as lines, circles, and polygons)

Draw and reshape curves

Draw 3D solids (such as cones, prisms, and spheres)

Sweep 2D profiles into 3D shapes (such as a square into a cube)




Create and edit annotation blocks

Configure the annotation environment

Insert dimensioning into the drawing

Insert text into the drawing




Undo, Redo, or Repeat the interactive portion of an activity

Perform 2D Boolean operations on closed primitives

Create offset primitives, fillet corners, or insert chamfers

Turn a polygon into its component primitives, or vice versa

Revise lines by breaking, trimming, or extending them at intersections

Modify the properties of geometry or the drawing




Configure the Entity Space, Axis, or Basepoint of geometry

Change the position, size, or rotation of geometry or apply shearing forces.

Change complex polygons into a triangular representation, or vice-versa

Perform 3D Boolean operations (such as union, intersection, or trim)

Slice or clip a solid via a plane

Test geometry for conformance with the definition of a solid model

Perform 3D fillet or chamfer operations




Change the hierarchical organization of the drawing

Create blocks or objects or delete geometry

Relocate entities from one block to another, or convert geometry to a model

Copy geometry via a pattern to create new geometry

Copy geometry from another drawing into the current

Insert models from libraries, or replace existing ones

Define, undefine, or exhibit geometry groups

Display a descriptive list of selected geometry




Configure the Texture Space of geometry

Edit the textures globally for a drawing

Configure the method used to present the drawing

Configure the light sources in the drawing, or the way light reacts on surfaces

Capture a series of views in a frame file, then render these later to produce sequential images




Configure or align the view

Change the background appearance

Select a standard view, change the projection, or explore the drawing visually

Zoom an area, all visible geometry, or selected geometry

Control the visibility of items in the drawing

Arrange the layout of windows on the screen

Switch between active screens, remove screens, or load/save screen configurations




Edit, Compile, or Execute a script file or SilverC program

Type in an execute a script command, view command log, or record a script file

Edit or create system variables

Establish keyboard macros, environment options, or ribbon appearance

Open the help document, view current status information, or program version information