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void screen_save ( int top, int left, int bottom, int right )
int top; // top of saved screen area int left; // left side of saved screen area int bottom; // bottom of saved screen area int right; // right side of saved screen area
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Synopsis |
#include "silver.h"
The screen_save function reads a portion of the graphics screen and pushes it onto the saved screen stack., where it may be retrieved by a call to screen_restore . The parameters specified are assumed to correspond to character locations on the graphics screen.
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Parameters |
top , left , bottom and right all specify character positions on the screen, with 1 <= top <= bottom <= schar_height , and 1 <= left <= right <= schar_width .
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Return Value |
none.
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Comments |
Calls to screen_save/screen_restore may be nested.
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See Also |
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