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 void screen_save ( int top, int left, int bottom, int right ) 
 int top; // top of saved screen area int left; // left side of saved screen area int bottom; // bottom of saved screen area int right; // right side of saved screen area 
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Synopsis  | 
#include "silver.h" 
 The screen_save function reads a portion of the graphics screen and pushes it onto the saved screen stack., where it may be retrieved by a call to screen_restore . The parameters specified are assumed to correspond to character locations on the graphics screen. 
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Parameters  | 
top , left , bottom and right all specify character positions on the screen, with 1 <= top <= bottom <= schar_height , and 1 <= left <= right <= schar_width . 
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Return Value  | 
none. 
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Comments  | 
Calls to screen_save/screen_restore may be nested. 
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See Also  | 
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