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LIGHT_NODE |
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Structure |
A data type that stores properties for a light source.
struct LIGHT_NODE { int type; int enabled; NAME light_name; char *light_shader; SS_XYZ location; SS_XYZ direction; double exponent; double constant_attenuation; double linear_attenuation; double quadratic_attenuation; double cone_angle; RGB light_rgb; LIGHT_NODE *next_light; };
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Members |
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