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void flash_bos ( BOS_NODE *bos, int milliseconds )
BOS_NODE *bos; // An entity pointer int milliseconds; // Number of milliseconds to highlight
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Synopsis |
#include "silver.h" #include "ssnodes.h"
The flash_bos function highlights an entity on the screen for milliseconds milliseconds. Typically this function is used to bring an entity to the attention of the user.
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Parameters |
bos is a pointer to the entity that is to be highlighted milliseconds is the number of milliseconds to highlight the entity bos
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Return Value |
none |
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Remarks |
If the user presses a key while the entity is being highlighted, its original state will be restored and the function will return as if milliseconds milliseconds have passed.
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See Also |
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Example |
The following code will allow the user to select an object, then highlight the object for one second:
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