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DETAIL_NODE |
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Structure |
An entity-level data type that is used to store information about a SilverScreen detail
struct DETAIL_NODE : BOS_NODE { double distance; int bits_type; int new_bits; int type1; int type2; int type3; int type4; int type5; int type6; int type7; int type8; char *text; char *path1; char *path2; char *path3; char *path4; char *path5; char *path6; char *path7; char *path8; DIM_STUFF d; };
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Remarks |
This data stored in this structure is complex and is not documented here. Developers who need to access this structure should contact us for information |
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See Also |
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Header |
silver.h, ssnodes.h |
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