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BLOCK_NODE |
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Structure |
An entity-level data type that is used to store information about SilverScreen blocks.
struct BLOCK_NODE : BOS_NODE { BOS_NODE *first_bos; SCHEMA_NODE *first_schema; TAG_NODE *first_tag; PARAMETRIC_VARIABLE *first_parametric_variable; SCRIPT_LINE *first_script_line; };
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Members |
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Remarks |
The first_bos pointer of a BLOCK_NODE can contain another BLOCK_NODE in much the same way that a Windows Folder may contain another Folder to describe a hierarchy.
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See Also |
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Header |
silver.h, ssnodes.h |
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